Inclusion and Accessibility in Game-Based Learning

Game-based learning is becoming an important tool for helping young people understand and engage with green entrepreneurship. Games make learning active, playful, and hands-on. But to make this approach meaningful, it must also be inclusive and accessible.

Playing for the planet 

How serious games and escape rooms can spark teamwork and community engagement for climate action?

Using Games for Fostering Green Entrepreneurship Among Youth

Climate change, changing labour markets and the push towards a sustainable economy mean we need to find new ways to learn and innovate. Initiatives like the European Green Deal, the Circular Economy Action Plan and the European Youth Strategy see young people not just as recipients, but as leaders of change too. But traditional teaching methods often don’t give young people the creativity, risk-taking attitude and systems thinking they need to start their own green businesses. So, educators, policymakers and youth organisations are adopting game-based learning, using digital and analogue games, simulations and gamified challenges to encourage green entrepreneurship.