Resources

The project will produce results available in the 5 languages of the partnership (FR, IT, EN, DA, PL).

Goal

Our goal is to promote active citizenship, young people’s sense of initiative, and youth entrepreneurship, including Green Entrepreneurship, with a focus on sustainable businesses, green resources, and game-based learning.  

Goal-arrow

The main project results are:

Escape games
(4 digital and 4 physical)

The escape games will be designed to make participants improve their understanding and interest in Green Entrepreneurship among young people using game-based learning.  

A Game Master Manual

The escape games will be accompanied by a game master manual, which will help supervisors and teachers to implement the escape rooms into their learning journey.

Pedagogical resources for educators

A guide will be written to help educators understand Green Entrepreneurship through Games as a “good practice booklet”. Pedagogical sequences and a material database will also be provided to complement the interactive escape room experiences and ensure a comprehensive approach to educating Green Entrepreneurship.  

Support material for youth learners

In addition to the escape games and the educators’ teaching tools, the project will provide additional learning materials – informational brochures, instructional handouts, online resources, and more) to encourage youth to take part in this green and innovative journey.  

Escape Room for Green Entrepreneurship